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level design

by Alex Flont

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Projects

Descendent of Devilry

Dark fantasy, narrative

Linear and back-tracking

Solo blockout

Singleplayer with sword combat & movement abilities

Nuclear Plant

Multiplayer tactical shooter

Solo blockout

Modularity and procedural generation

Attacker

vs. defender strategies

Possibility space

Practice

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construction

A blockout of a POI concept for Hunt: Showdown 1896, inspired by Civil War-era drydocks and iron ships

Hunt: Ironclad

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A sci-fi blockout of a DLC concept for Halo: Combat Evolved, inspired by the book Halo: The Cole Protocol

Halo: Infinite Spoils

About

As a GIS Analyst (Geographic Information Systems), I create maps with data for environmental and transportation projects across the U.S.

I'm currently based in Denver, Colorado. I love games and in my spare time, I design levels.

I'm looking to collaborate with other designers on a new project to make something cool. At the moment I'm drawn to first person, sword combat gameplay. Some of my favorite games include the original Halo, Bioshock, and Borderlands and I'd like to contribute to new ideas that combine all elements of this medium -- gameplay, story, characters, art, music -- to create a gripping and lasting experience. That's the dream anyways!

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